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ACADEMIC WORLDQUEST

The Tennessee World Affairs Council will host a state championship competition for Academic WorldQuest teams from Tennessee high schools in January or February 2008.  Regional playoff competitions may be scheduled depending on the number of high schools across the state wishing to participate.

HOW TO GET INVOLVED:
Please contact the Tennessee World Affairs Council for more information and to add you name to the list of those interested in the Tennessee Academic World Quest competition.  [
Click here for contact info]

WHAT'S NEW:  The dates and topics for the National Competition in Washington have been announced.  Registration on Friday April 4; competition April 5, 2008.  For information on the topics and more CLICK HERE.  The Tennessee World Affairs Council will sponsor travel of the Tennessee Champion WorldQuest team to the National Competition.

The Tennessee World Affairs Council will be providing additional information about Academic WorldQuest for Tennessee high schools.  The following information is provided for background information and comes from the web site of the World Affairs Councils of America, which organizes the national-level championship:

Academic WorldQuest is a Flagship Program of the world affairs council system. The game was invented by the Charlotte Council and is now widely played at the adult and high school levels around the country. It is a team game testing competitors' knowledge of international affairs, geography, history, and culture.  The World Affairs Councils of America started the national competition in Washington, DC in March 2003.  Participants come from high schools that work with the World Affairs Council network.

It is unique to the world affairs council system and has no direct competitor among K-12 knowledge-based competitions in the US or abroad.

ACADEMIC WORLDQUEST 2008 -- ANNOUNCEMENT OF DATES AND TOPICS - CLICK HERE

World Quest 2007 World Quest 2006 Sample Questions

WHY ACADEMIC WORLDQUEST IS IMPORTANT

With funding for school programs other than "basics" falling away, the opportunities for high school students to learn geography, world history, and world affairs have dwindled to almost nothing in American high schools while globalization and interdependence continues to knit the world more closely together each passing day and year.

HOW TO PLAY THE GAME

The game is a contest between 4-person teams representing a high school, a city, and one of our councils. It is moderated by a prominent person in the field of international affairs or journalism.

Teams compete by answering rounds of questions projected by PowerPoint onto a screen. The questions test their knowledge of current affairs, world leaders, geography, recent history, flags, international organizations, countries, regions, the world economy, culture, religion, and more. A full competition is 100 questions, 10 rounds of 10 questions per round. The winning team is the team with the highest number of right answers.

ORGANIZING LOCAL TEAMS

Local world affairs councils organize the local teams. We require that local councils host a competition to choose the team that they will send. 

Local councils support their teams in a variety of ways including contributing towards travel expenses and providing study guides. 

If you or your company are interested in sponsoring a team or the national competition, contact WACA.

A team consists of four students.  They can be freshman, sophomores, juniors, or seniors. Unlike previous years, we will not be able to accept any alternates or substitutes during the competition unless there is an emergency.

COMPETITION RULE

New in 2007 all teams will have to win a competition in order to qualify for the national competition. 

For our purposes, a “competition” will be defined as:
* Schools competing against each other in Academic WorldQuest
* Students from the same school playing Academic WorldQuest
* Schools chosen by the winner of a different international competition
* Students chosen by their individual score in an international competition

THE NATIONAL COMPETITION WEEKEND

The 3-hour competition is embedded in a long weekend of activities in Washington. Friday night is a dinner and mixer.

Beginning in 2007, Academic WorldQuest will be played on Saturday morning. Saturday afternoon is free time for the students to explore the monuments and museums in Washington, DC. 

Sunday morning is free time for participants to sightsee in Washington, DC.

 
 
 

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