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The Tennessee
World Affairs Council will be providing additional information about
Academic WorldQuest for Tennessee high schools. The following
information is provided for background information and comes from the
web site of the World Affairs Councils of America, which organizes the
national-level championship:
Academic
WorldQuest is a Flagship Program of the world affairs
council system. The game was invented by the Charlotte
Council and is now widely played at the adult and high
school levels around the country. It is a team game
testing competitors' knowledge of international
affairs, geography, history, and culture. The
World Affairs Councils of America started the national
competition in Washington, DC in March 2003.
Participants come from high schools that work with the
World Affairs Council network.
It is unique to the
world affairs council system and has no direct
competitor among K-12 knowledge-based competitions in
the US or abroad.
ACADEMIC
WORLDQUEST 2008 -- ANNOUNCEMENT OF DATES AND TOPICS - CLICK
HERE
WHY ACADEMIC
WORLDQUEST IS IMPORTANT
With funding for
school programs other than "basics" falling
away, the opportunities for high school students to
learn geography, world history, and world affairs have
dwindled to almost nothing in American high schools
while globalization and interdependence continues to
knit the world more closely together each passing day
and year.
HOW TO PLAY
THE GAME
The game is a contest
between 4-person teams representing a high school, a
city, and one of our councils. It is moderated by a
prominent person in the field of international affairs
or journalism.
Teams compete by
answering rounds of questions projected by PowerPoint
onto a screen. The questions test their knowledge of
current affairs, world leaders, geography, recent
history, flags, international organizations,
countries, regions, the world economy, culture,
religion, and more. A full competition is 100
questions, 10 rounds of 10 questions per round. The
winning team is the team with the highest number of
right answers.
ORGANIZING LOCAL TEAMS
Local world affairs
councils organize the local teams. We require
that local councils host a competition to choose the
team that they will send.
Local councils
support their teams in a variety of ways
including contributing towards travel expenses and
providing study guides.
If you or your company are interested in sponsoring a
team or the national competition, contact WACA.
A team consists of four
students. They can be freshman, sophomores,
juniors, or seniors. Unlike previous years, we will
not be able to accept any alternates or substitutes
during the competition unless there is an emergency.
COMPETITION
RULE
New in 2007 all teams will have to win a
competition in order to qualify for the national
competition.
For our purposes, a
“competition” will be defined as:
* Schools competing against each other in Academic
WorldQuest
* Students from the same school playing Academic
WorldQuest
* Schools chosen by the winner of a different
international competition
* Students chosen by their individual score in an
international competition
THE NATIONAL
COMPETITION WEEKEND
The 3-hour
competition is embedded in a long weekend of
activities in Washington. Friday night is a dinner and
mixer.
Beginning in 2007,
Academic WorldQuest will be played on Saturday
morning. Saturday afternoon is free time for the
students to explore the monuments and museums in
Washington, DC.
Sunday morning is
free time for participants to sightsee in
Washington, DC.
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